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The Chronicles of Rakion

You are here: Board index Rakion Core of EnlightenmentThe Chronicles of Rakion Rakion guides and articles can be posted here. Threads that are approved will be stickied.

The Chronicles of Rakion


Postby Falcon on Sun Jan 06, 2008 6:33 pm

The following is a timelime of all major and minor events related to Rakion. Please reply with corrections to errors or additional events.



THE CHRONICLES OF RAKION

Aug 11-25, 2005 Closed beta period.

Oct 13, 2005 - Dec 1, 2005 Open beta period.

[2005] Official public release. Users who participated in open beta received a gift ring. ??? Beta who participated in closed beta had their levels reset ???.

2005 The majority of all games during the first year of release is golem games with cells. There would usually be a jacked-up player with maxed CD and sometimes CP and range who would dominate the games. Notable player: ZeroXSmash.

Cell games decline in popularity in 2007.

Oct 11, 05 The introduction of the 'Quick Start' button in the lobby. If a user presses the Quick Start button, the system will automatically leads the user to an appropriate room as the user has requested.

In stage mode, there are now explanations of Map and Rank Condition at the bottom right of the waiting screen.

Oct 17, 2005 Buddy list released, but didn't work (classic Softnyx).

[2005-2006] Discovery of the chaos glitch. Whilst running into a corner, a player could chaos, run through the wall, and enter into the darkness surrounding the map.

Oct 19, 2005 Softnyx adopts capitalism. Power User is officially released and to this date is the most popular cash item.

Oct 22, 05 Power User is now limited to 6 months. Several players purchased years worth of Power User, notably Cow the archer.

Dec 1, 05 Chaos hack problem fixed.

Dec 26, 05 Modified one of ninja skill < press mouse : left -> left -> left -> right > when inputting command

2006 Clan blacklists gains popularity. Clans initially used blacklists to prohibit hackers and glitchers from abusing their games. Later became adopted for trivial reasons: a clan member who felt insecure with a member outside the clan would ban them from all games hosted by his/her clan. The use of blacklists declined in 2007 when incompetent clan leaders resigned.

Jan 4, 2006 Modified not to operate Window key, Ctrl + Esc, Alt +TAB and Alt + Esc.

Jan 24, 2006 Level exp bonuses introduced: 11-30 10% bonus Exp, 31-99 20% bonus Exp

Jan 25, 2006 To prevent the hack program called Rapion which gives *1.5 Exp at any time.

[October 2006] Halloween event that lasted only one day due to hacks.

[2006] First cash weapon released: the redmoon sword. Falcon is unofficially recognized as the first warrior to purchase this item.

Jan 12, 2006 EX items released: Stat reset and change name.

Feb 6, 2006 Major game updates:

1) Added new stage maps: 24 and 25.
2) Changed Power user description from "150%" to "50% more" XP.
3) Added two new level limits: +/-5 and +/-10.
4) Decreased 'Panger' attack power. (Sofnyx spelling at its finest).

[Feb 13, 2006] Valentine Event introduced. First bonus for purchasing cash also introduced

Apr 10, 2006 PlanetRakion and Rakion.org war officially begins.

Apr 12, 2006 Rakion introduces a stage contest: 'Clear all 5 stages in a limited time (200 seconds) and receive prizes for clearing each stage!!
Prize :
1 stage clear - Nak
2 stage clear - Blood Nak
3 stage clear - Panzer
4 stage clear - Assault Panzer
5 stage clear - Blood Nak + Assault Panzer'

Apr 17, 2006 Three significant game additions:

1) Added kick system - able to kick someone in the game by vote. Function: /kick # reason. The kicking system is sometimes abused by incompetent game hosts.
2) Add delete key function to prevent the hacker from deleting a character. To delete a characters, users now have to use delete key which is sent to the account's email.
3) Initalizing Clan tree

Apr 22, 06 Softnyx gives false hope by announcing that trading would appear in 1 months time.

May 3, 2006 Major game mode updates:

1) In death matches, every characters' energy bar got decreased by 50%. Respawn time is now twice as fast. This lead to more intense carnage.
2) Best player of each team now has the image "TOP" above their character. Killing the 'Top' player resulted in twice as many experience, kills, and chaos point.
Update 1) and 2) caused a dispute from duelers. Golem games are now the favorite game mode for dueling.
3) The character will be untouchable for 4 seconds after initially spawing, but players can still damage others.

May 9, 06 Fixed Red Golem problem. Red golem sometimes died for no apparent reason in the midst of a game.

May 11, 2006 Separated Philippine, Singapore and Malaysia servers.

May 23, 2006 Cell updates:

1) Creatures will disappear if they are 40m away from their character. Before, dominant CD-based players could summon their high-level cells near the gold golem and run to the enemy's golem to wait.
2) Creatures will die if their character dies.

May 23, 2006 20 new stages to be added.

June 7, 2006 New cash cells released: Iron Golems, assault panzer, blood nak, and sky blazers.

June 12, 2006 20 new stages actually added

June 13, 2006 World cup event: Users who correctly guessed the winning teams would win leveled-cells.

This event also gives bonuses for purchasing cash: 'Over 50,000 cash charge, we will evolve one of your Naks, Panzers, Blazers and Golems to a Blood Nak, Assault Panzer, Sky Blazer and Iron Golem.'

Cash bonuses become a recurring theme in events.

June 14, 2006 Bulk cash option available via CreditCard. 1,000 USD, and you will receive 1,200,000 Softnyx Cash.

Jul 18, 2006 Stat points can be added for characters over lvl 15 without PU. Before, once you reached lvl 15, you could not add any stat points unless you were PU. I love the intro they gave for this patch: "In our country, we are having a lot of rain and a typhoon which makes our team very moody. But, we are very happy for all of the Rakion players. :) "

July 22, 2006 First cells to level to 99. These were cells were farmed by 'Trymypanzers.' According to the stats, the panzers had a selling price of _________ and ___stats_glitched___.

Aug 1, 2006 New game modes introduced: Basic and boss mode.

SC and longbow become available in shop.

New cash items to purchase extra inventory and character slots.

Divinity armor introduced for players level 70+.

Recommender Event introduced. If a player has a recommended online, (s)he would receive more XP. XP increased from the number of recommenders online. Clan Sacred discovered glitch causing users to receive a significant increase in XP from false recommenders. Many players abused this event, including many reputable players. Most of these players are currently veterans levels 80-90.

Aug 10, 2006 Changing amount of CP when returning the creatures. ( 50% --> 30% : standard for items' CP)

Sept 5, 06 Closing Recommender Event

Sept 8, 06 Fixed anti-virus problem. Some anti-virus programs were detecting one of the files as a trojan

Sept 19, 06 Released Gold Weapons

Sept 21, 06 Transfer from Softnyx to Mobius for Philippine users

Sept 23, 2006 Rakion League opened. Players were tired of waiting for the Clan Wars feature and took it upon themselves to create their own set of rules to run clan scrimmages. Project is initiated by Strokke, an archer from IcE. Strokke selected 6 co-founders from different clans to aid in its creation: dark_rz, Falcon, SirBomgui, can't remember the rest. O_O Strokke later resigned and the League is now run by ShortJowy, a mage from xBHx, with help from co-admins and game moderators.

Oct 24, 06 Transfer from Softnyx to Mobius for Singapore/Malaysia users

Oct 26, 2006 Halloween event.

Oct 31, 06 Closing Halloween event due to hackers

Nov 1, 06 Transfer from Softnyx to Mobius for Vietnam users

Nov 30, 06 Add auto abuser system.

Dec 14, 06 Christmas event

Dec 21, 06 Ice wind bug fixed, Map bug (going through the wall) fixed

Jan 18, 07 Add Frozen red weapon, Add ice wind

[2007] The year of the user-created game modes.

[2007] SUNC (Stay Up No Cell) games established by ____. This usually is played in ____ and disallow users from running down and obtaining the gold sword. Cells are also prohibited. SUNC games are become more popular in gravity near the end of the year, and the beginning of 2008.

[2007] SHNC (Stay Hall No Cell) games were created by ___ as a means to gain XP quickly. Like SUNC, SHNC remains a popular game mode today.

[2007] SSH (stay side hall) games increase in popularity. Softnyx later bans this.

[2007] Countdown animation to start a game updated from a bland red number to an animated one.

[February 2007] Valentines event. This marked the last release of event stages. Users were awarded a cash prize for achieving S and A ranks. Stage difficulty was later decreased.

[2007] New cash cells released: Icewind and black cells.

April 24, 2007 Bugging removed.

[mid to end of 2007] Cell games regain momentum after nearly a one year hiatus. This is due partly to veterans who wants to run down memory lane again and the emergence of 'cell whores.'

[October 2007] Controls updated. Cells are now summoned by Ctrl + 1, Ctrl + 2, Ctrl + 3. Originally summoned with 1, 2, and 3 which now are allocated for potions.

[end of 2007] Potions introduced. Price significantly declines within a few weeks causing a huge increase in popularity. This leads to some games banning potions, typically from older players of Rakion.

Jan 3, 2008 Rakion.biz opens. A forum created by Falcon in preparation to the trading feature. Forums are currently banned at PlanetRakion because trading is not yet implemented.

Jan 7, 2008 'The Chronicles of Rakion' is created. A project initiated by Falcon to record the history of Rakion.


Credits:
iode, Shelbster, SinisterSlay, Electric_Bug, AlexielRAWR, Falcon

Legend
Bold names - significant contributors
[ ] - approximate dates
??? - possible inaccuracy


Last Updated 01.08.08
Best regards,
Sir Falcon


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Re: The Chronicles of Rakion


Postby AlexielRAWR on Sun Jan 06, 2008 7:05 pm

1st: Beta to people who played in the cell games where drags were sorta godly
2nd: Cash items - su/nc began
3rd: Rak league - ssh?
4th: Stage whores who now dominate our community with more stats than us the people who played since the start
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Re: The Chronicles of Rakion


Postby Falcon on Sun Jan 06, 2008 7:32 pm

I think the best way is for us to first list everything that happened in Rakion. Then split it up into generations. :P
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Re: The Chronicles of Rakion


Postby iode on Sun Jan 06, 2008 7:41 pm

During the 3rd period: Softnyx refined the number countdown in the middle of the screen from a bland red number to a little animated icon. Worth taking note of, Softnyx actually did something really kewl.
'rakion.bin' fails. If I made Rakion, I would do a much better job than Softnyx than base an entire 300mb MMO 3D game off a single universal binary file. Retard programmers.
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Re: The Chronicles of Rakion


Postby Horazon on Sun Jan 06, 2008 8:23 pm

Someone should go to PlanetRakion and start at the last page of topics xD
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Re: The Chronicles of Rakion


Postby Falcon on Sun Jan 06, 2008 8:51 pm

Horazon wrote:Someone should go to PlanetRakion and start at the last page of topics xD


Sifting through a bunch of useless threads to find a few rare posts that we need is not a job I'm up for. :o
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Re: The Chronicles of Rakion


Postby Shelbster on Sun Jan 06, 2008 11:09 pm

Different Events, lets not forget the 06 Haloween Event that lasted a whole 1 day due to hacks, there was the period when you could chaos glitch into the wall, there was the SSH drama, the period of large blacklists between clans, The different seasons of Rakion league and what clans existed during them, the introduction of potions and 100 stat, the valentines 06 event where you got extra PU pts for charging cash and the easter event of 06 with the cool little puzzles.

Just some that came to mind, not in any particular order, and I'm not sure where they'd fit into your groups falcon.
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Re: The Chronicles of Rakion


Postby Falcon on Sun Jan 06, 2008 11:17 pm

Those are great and don't need to fit into my grouping. I decided that grouping by generation is not a viable way to go. I'm thinking of doing what history books usually do: getting all the facts down, placing it into chronological order, and then finally giving each time period a name that best describes it. Then after all that, I can split it into generations too.
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Re: The Chronicles of Rakion


Postby Shelbster on Sun Jan 06, 2008 11:23 pm

Well, to start with, why not initially break it into years. '05, '06, '07, and now '08. You can break it up further from there, but start with that, maybe basing it around the different events as well.
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Re: The Chronicles of Rakion


Postby SinisterSlay on Mon Jan 07, 2008 11:42 am

u totally missed the soul cannon generation, yeah know, before soul cannons when smiths werent crazy over powered
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